AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Poland Q1 2024
Discover the performance trends of the top 5 basketball games on the Android platform in Poland during Q1 2024, based on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top basketball games on the Android platform in Poland showed varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user patterns for the top 5 games, according to Sensor Tower data.
Basket Battle from Supersonic Studios LTD had a fluctuating revenue trend, peaking at around $15 in mid-January and maintaining a modest range between $1 and $11 for the rest of the quarter. Weekly downloads saw a noticeable dip early in the quarter, starting at approximately 9.4K at the beginning of January and dropping to around 3.9K in early March, before rising to 6.8K by the end of March. Active users showed a slight decline from approximately 72.9K to 57.8K initially but rebounded to 65.7K by the end of the quarter.
NBA Infinite - PvP Basketball, published by Level Infinite, saw its revenue peak at $646 in mid-February, with a steady decline to $387 by the end of March. Downloads dropped significantly from 12.3K at launch in mid-February to 663 by the end of March. Active users peaked at 15.4K in the second week of February and then decreased to around 7.9K by the end of the quarter.
For NBA LIVE Mobile Basketball by ELECTRONIC ARTS, revenue started strong at $177 in the first week of January, with a slight dip to $45 in late January, and then rose to $209 by the end of March. Downloads saw a decline from approximately 3.2K in early January to around 1.1K in early March but recovered slightly to 2.2K by the end of March. Active users showed a downward trend from 25.6K in early January to 20.4K in early March, with a slight recovery to 23.5K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com experienced a steady revenue trend, peaking at $389 in mid-March. Downloads were relatively low throughout the quarter, starting at 1.8K in early January, dipping to 920 in late February, and then rising to 2.7K in mid-March before settling at 1.6K by the end of March. Active users remained stable, fluctuating between 4.0K and 6.4K throughout the quarter.
Lastly, Basketball Arena: Online Game by Masomo Gaming saw a varied revenue trend, peaking at $228 in early March. Downloads started at 2K in early January, dropped to around 312 in early March, and ended at 908 by the end of the quarter. Active users showed a decline from 6.4K in early January to 3.4K in early March, with a slight recovery to 4.6K by the end of March.
For more insights on app performance, visit Sensor Tower.